In Part 1 of this series we learned how to create an ItemRenderer for a List in Flex 4. I wanted to get through 2 steps tonight, but only have the code for the next step finished. This code creates the item renderer seen at ~4:20 of .
Blog
Recreating Ely’s Flex 4 List Component Series: Part 2
August 19th, 2008 by Greg JastrabRecreating Ely’s Flex 4 List Component Series
August 16th, 2008 by Greg JastrabIf you haven’t seen about improving the designer/developer workflow (which is an updated version of last year), you should probably check that out to see what the goal of this series is.
I’m going to attempt to go through the steps and recreate what he demonstrated, which was to take a simple list and iteratively transform it into a rich, accordion-like interactive list. To get started, be sure that you’re setup to compile Flex 4 code and that you have . Here we go…
Skinning A Button in Flex 4 Using FXG
July 16th, 2008 by Greg JastrabIn yesterday’s post I walked through how I got the Flex 4 SDK setup, compiled, and ran the first Hello World application in Flex 4. I said I would follow up today with skinning a Button using the new declarative graphics tags known as FXG (previously referred to as MXML-G), so here we are.
Today I want to explore using the new layout property as well as using a to describe how the button should look. Let’s get started…
Compiling Your First Flex 4 Application
July 15th, 2008 by Greg JastrabBig news today in the world of Flex! The first push of the was made this afternoon (and another push was made this evening). Additionally, a lot of was added to the Adobe Open Source site regarding (code-named “Gumbo”). Reading through the will leave you with a great handle around where things stand and the current direction Flex is headed.
To reward myself for reading through all of those docs this evening, I decided it would be appropriate to try to test out the new code and make my first Flex 4 application…
-
You are currently browsing the archives for the FXG category.